Quantic Dream Game Engine Download



The game was released for Windows, PlayStation 4 and Xbox One in July 2019. A director's cut version of the game was announced at The Game Awards 2020, unlike the original version, the game is published by Quantic Dream and will be release exclusively for Nintendo Switch in March 2021.

Quantic Dream’s first game came out in 1999 and wasn’t exclusive to PlayStation systems. Omikron: The Nomad Soul came to PC and the SEGA Dreamcast and, if you’ve never heard of it, is an. Get up to 50% off on selected Quantic Dream games, until November 2. The Epic Games logo, Fortnite, the Fortnite logo, Unreal, Unreal Engine, the Unreal Engine. Quantic Dream processes the collected data for any access request to its press information. Your information is transmitted to our Communications Department. You can access your data, rectify it, request it to be erased or exercise your right to limit the processing of your data. The game was written and directed by Quantic Dream founder David Cage. According to the official Quantic Dream website, Fahrenheit has sold over 800,000 units worldwide since it was released. Quantic's follow-up Heavy Rain, is somewhat of a spiritual successor to the game, while a full-fledged sequel is currently in development.

Sea of Solitude
Developer(s)Jo-Mei Games
Publisher(s)Electronic Arts
Quantic Dream (Director's Cut)
Director(s)Cornelia Geppert
EngineUnity[1]
Platform(s)Microsoft Windows, PlayStation 4, Xbox One, Nintendo Switch (Director's Cut)
ReleaseOriginal Version:
Microsoft Windows, PlayStation 4, Xbox One
Director's Cut:
Nintendo Switch
  • WW: March 4, 2021
Genre(s)Adventure
Mode(s)Single-player

Sea of Solitude is an adventure video game developed by Jo-Mei Games and published by Electronic Arts. The game was released for Windows, PlayStation 4 and Xbox One in July 2019. A director's cut version of the game was announced at The Game Awards 2020, unlike the original version, the game is published by Quantic Dream and will be release exclusively for Nintendo Switch in March 2021.

Story[edit]

Game

The player controls a young woman named Kay who suffers from such strong loneliness that her inner feelings of hopelessness, anger and worthlessness turn to the outside and she becomes a monster. As Kay the player explores a seemingly empty, flooded city and its scaly red-eyed creatures in order to reveal why Kay herself has turned into a monster. The emotions of her manifest into giant monsters standing in her way, trying to help but also destroy her. Kay needs to interact with and understand their underlying intentions in order to overcome the negative effects of those emotions. The game is in the core an inner dialogue of a person trying to come to terms with their own shortcomings.[2]

Development[edit]

The city where the game takes place is based on Berlin. The developers announced the game online in February 2015. Its creative director, Cornelia Geppert, described the project as her most personal and artistic, in how it led her to probe her own fears and emotions following an emotional abusive relationship from 2014 to 2017. However, she noted that several parts of the game are not from her own past.[3]

Dream

Electronic Arts published the game under its indie game program EA Originals.[2][4][5][6] The game's release was postponed from spring to summer of 2019[7] before having a set release date of July 5, 2019.[8]

A director's cut version of the game was announced at The Game Awards 2020, unlike the original version, the game is published by Quantic Dream and will be release exclusively for Nintendo Switch on March 4, 2021.[9]

Quantic Dream Game Engine Download Torrent

Reception[edit]

Quantic dream upcoming game
Aggregate score
AggregatorScore
Metacritic72/100 (XONE)[10]
69/100 (PS4)[11]
64/100 (PC)[12]
Review scores
PublicationScore
Destructoid7.5/10[13]
Game Informer7.5/10[14]
GameRevolution2.5/5[15]
GameSpot7/10[16]
IGN6.5/10[17]

Sea of Solitude received 'mixed or average reviews', according to review aggregatorMetacritic.[10][11][12]

Destructoid wrote that 'Sea of Solitude stands out as heartfelt, almost painfully sincere, so much so that I hesitated to actually put a score on this review at all. It felt almost crass to do so, like being allowed to read a relative's diary, only to give it a thumbs-up or -down.'[13]Game Informer said that 'Sea of Solitude' provides an insightful look at how mental health devastates the lives of not just those it affects, but also loved ones on the outside. Kay learns a lot about herself by understanding the value of listening, coming to term with her flaws, and not just empathizing with family but also accepting that a simple fix isn't always possible.'[14]The Guardian describes the game 'a dazzling and cathartic exploration of mental health' and ' a rare and audacious game that tackles depression and its causes head-on'.

Other reviews were more mixed. IGN summarised the game by saying that 'Sea of Solitude gives you a beautiful world and an intriguing story but the gameplay fails to evolve enough to make this a compelling adventure',[17] while Game Revolution wrote 'In essence, it’s a boat that looks nice from the outside until you jump inside and notice all the holes actively trying to sink the whole thing.'[15]

The game was nominated for 'Games for Impact' at The Game Awards 2019,[18] for 'Game, Special Class' at the NAVGTR Awards,[19] and for the Matthew Crump Cultural Innovation Award at the SXSW Gaming Awards.[20] In March 2019, The New York Times highlighted the game as part of a growing trend in the video game industry towards tackling mental health issues.[3]

The game won the Unity (game engine) Award for Best 3D Visuals.[citation needed]

References[edit]

  1. ^Unity (October 25, 2018), Gorgeous games and experiences made with Unity - Unite Los Angeles 2018, retrieved February 17, 2019
  2. ^ abSarkar, Samit (December 8, 2016). 'EA picks up gorgeous adventure Sea of Solitude'. Polygon. Retrieved December 9, 2016.
  3. ^ abParker, Laura (March 24, 2019). 'Depressed and Anxious? These Video Games Want to Help'. The New York Times. ISSN0362-4331. Retrieved March 24, 2019.
  4. ^O'Connor, Alice (February 25, 2015). 'Sail Away: Sea Of Solitude Looks Fab'. Rock, Paper, Shotgun. Retrieved April 2, 2017.
  5. ^Matulef, Jeffrey (February 26, 2015). 'Sea of Solitude brings heart-rending loneliness to PS4, Xbox One and PC'. Eurogamer. Retrieved April 2, 2017.
  6. ^Whitaker, Jeb (January 7, 2016). 'Sea of Solitude is like a 'mixture of Ghibli and Silent Hill''. Destructoid. Retrieved April 2, 2017.
  7. ^Geppert, Cornelia [@CorneliaGeppert] (April 24, 2019). 'Sea of Solitude News!' (Tweet). Retrieved April 29, 2017 – via Twitter.
  8. ^Holt, Kris (May 28, 2019). 'EA's long-awaited 'Sea of Solitude' arrives July 5th'. Engadget. Retrieved May 28, 2019.
  9. ^T.M.Kim, Matt (December 11, 2020). 'Sea of Solitude Director's Cut Announced for Nintendo Switch'. IGN. Retrieved December 12, 2020.
  10. ^ ab'Sea of Solitude for Xbox One Reviews'. Metacritic. CBS Interactive. Retrieved November 7, 2019.
  11. ^ ab'Sea of Solitude for PlayStation 4 Reviews'. Metacritic. CBS Interactive. Retrieved November 7, 2019.
  12. ^ ab'Sea of Solitude for PC Reviews'. Metacritic. CBS Interactive.
  13. ^ abTolentino, Josh (July 13, 2019). 'Review: Sea of Solitude'. Destructoid.
  14. ^ abFavis, Elise (July 5, 2019). 'Sea of Solitude - Uncharted Waters Of The Mind'. Game Informer.
  15. ^ abLeri, Michael (July 11, 2019). 'Sea of Solitude Review - Lost at sea'. Game Revolution.
  16. ^Wakeling, Richard (July 5, 2019). 'Sea Of Solitude Review - Adrift'. GameSpot.
  17. ^ abGarcia, Janet (July 5, 2019). 'Sea of Solitude Review'. IGN.
  18. ^Winslow, Jeremy (November 19, 2019). 'The Game Awards 2019 Nominees Full List'. GameSpot. Retrieved November 21, 2019.
  19. ^'2019 Nominees'. National Academy of Video Game Trade Reviewers. January 13, 2020. Retrieved January 25, 2020.
  20. ^Grayshadow (February 17, 2020). '2020 SXSW Gaming Awards Nominees Revealed'. NoobFeed. Retrieved February 18, 2020.

External links[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Sea_of_Solitude&oldid=995872983'

Some interesting PS5 Reactions were sent to us by P.R. for Quantic Dreams. Here are a selection of comments from the staff regarding the PS5 reveal.

Sony has finally revealed its long-awaited next-gen home console. We couldn’t resist asking some of our lead devs their first impressions!
For months now, fans all over the world – us included, to be honest! – have been looking forward to seeing what the PlayStation 5 would look like. But with E3 unable to happen as planned this year, Sony went for a two-hour long livestream in its place, on June 11th, to unveil their console and first games. Oh wait… Did we just say “their console?” Well, we meant “their consoles,” since the PlayStation 5 comes in two versions: a classic model with a Blu-Ray player and another one going full-digital! But rather than an endless analysis, we jumped on the opportunity to ask three of our developers for their first impressions of this new video game star.
What’s your very first impression of this reveal?

Jean-Charles – Chief Technical Officer
Very excited! It’s pretty impressive from a technology standpoint, I’ve seen some very nice things, including the use of the Unreal Engine 5, which seems to work very well. It’s a whole new generation of hardware though, and it’s going to take some time for developers and studios to cleverly use all this power and new tools. But I see great potential, for sure!Besides, this next gen is going to be interesting regarding the different console models; I’m curious to see how the PS5 is going to be positioned, like if there’s some spec difference between the version with and without the Blu-Ray player, or if it’s just the reading system that changes. Anyway, what stands out for me here is that Sony seems to be keeping some surprises under wraps for now.Now, the ultra-fast SSD is also great news to me! I think it’s going to be a real leap forward in the quality of future games. The boosted reading speed will allow us to have much higher resolution textures, for example, since we can load them at an unprecedented speed. That means games with much more detail that we’ve had before, even on PC. But let me say it again: it’s going to take a few years to deal with so much more horsepower, and so the change within the games won’t be visible right away in a very significant manner. For the time being, it’s mostly the loading speed that will be drastically reduced.

Angeline – Lead Animation
There are some very promising games, even if I don’t have a real crush yet. I expect this next gen to transpose into games what we’ve been seeing in movies for a long time: a photorealistic rendering that goes beyond the typical 3D aspect of video games. I want to see something more immersive; there’s some of that in Resident Evil Village, which was introduced during the PS5 livestream. What I want to see on my TV are tiny details that close the gap with reality, like smoke, dust or more vivid sounds. Anything that helps to immerse us deeper in the experience. That’s what I want! (laughs)

And yeah, that’s obviously my job talking here. For example, on the question of faces, with the additional computing power and ultra-fast access to data, we will be able to put more movement, more matter, more precise textures, wrinkles… We will make sure that we really feel the skin moving, the muscles underneath, all these micro details that will allow us to go beyond the infamous “uncanny valley”: this theory that the more an artificial rendering tends to imitate reality, the more the smaller details make us perceive the deception. So when a character smiles, I want to see all these details; and I want realistic eyes too, it’s crucial! Oh, and the hair, of course! (laughs)

In the Resident Evil Village trailer – yes, RE again! – it’s all these details that I like, the result is awesome. And as for the clothes, it’s the same story again: you create a model, but once it’s in motion, it has to live by itself. The fabric that glides, the movement, I love it! (laughs) So that’s it, that’s all I want to see coming to life. And from what I saw on the PS5 livestream reveal, if only with Ray Tracing, which makes the lighting effects incredible, we should have the generalization of these details, in the years to come. Until now, we were cheating, with camera movements or by misdirecting attention to main elements. I guess this PS5 reveal shows a few snippets of these advances, but I feel like not everything has been shown so far.

Quantic Dream Xbox

Ronan – 3D Engine Director
Overall, I was impressed by the good visual performance of all the games revealed. The PS5’s ultra-fast SSD is a strong argument, as we could tell; for me, the game that really showed its power is Ratchet & Clank: Rift Apart, which deals with various environments at a breathtaking pace! It’s the only game in this presentation that really seems to take advantage of this new feature for its gameplay.

Now, as a developer, it’s the eradication of load times that I think will mark the biggest change, both for us and for the players. In the case of an engine that really takes advantage of that, it should be possible to spawn in an open world extremely quickly. For example, a game like GTA V will no longer have to use subterfuge to move from one character to another, it’s going to be at lightspeed. And for game development itself, it’s going to be really handy because our testing teams won’t be spending long stretches of time in front of loading screens. You have to understand that this famous SSD has a speed comparable to that of the PS4’s RAM, which is just incredible! Loading tons of items into memory, then making them appear instantly on the screen, won’t really be a problem anymore since access to the disk seems to be so fast.

What’s the game that stood out the most, in your opinion?

Jean-Charles
Horizon and Spider-Man sequels, mostly because I loved the previous episodes of these two games.

Angeline
Resident Evil Village, definitely! The thing is, I don’t think I want to see childish games on this console. When I think of next gen, what I want is the feeling I’m seeing a movie, like “I can’t believe my eyes,” it’s to good to be true. And then I like to be scared in front of my screen, so Resident Evil must have spoken to me right away, obviously!

Ronan
I would say Horizon Forbidden West, and the Demon’s Souls remake, which are two visually impressive games.

Let’s talk a little bit about the design of the console and its new controller, the DualSense. What do you think about it?

Jean-Charles
They kind of remind me a of a certain android, white and blue, in a certain game! (laughs) Of course there’s something that reminds me of Connor, we joked about it in the team. But more seriously, as far as the console is concerned, there’s some research being done on the design to optimize heat dissipation. It’s radically different from the famous V-shaped development kit , which had been known for quite a while now, but had the same purpose in terms of heat flow management. Regarding the controller, I like its design and functionality, especially the haptic feedback and adaptive triggers, although I’m waiting to see what it really brings to the table.

Angeline
The PS5 is a dandy, in a good old fashioned way, with a “belle époque” vibe. The high fitting collar, I like it very much, it’s so elegant! And whether it’s the controller or the console, I like the two-toned design. And yes, it reminds me of Connor RK 900! (laughs)

Ronan
To be honest, I’m not very sensitive to the design of tech objects, generally speaking. As for the controller, I need to see how it feels in my hands, because there’s a force feedback on the triggers that could be really cool if it’s cleverly implemented in games. Wait and see, then!

Based on everything we’ve seen of it so far, will you buy the PlayStation 5 on Day One or will you wait a bit?

Jean-Charles
Day One, of course! (laughs) First, because it’s my job to keep up with everything that’s going on in the video game industry, to follow every evolution. And secondly, because I think that its games are going to be crazy! In my opinion, the world of video games is meant to live through this kind of machine, that’s where the major things happen, so I’m obviously enthusiastic about it. I can’t wait to see what it’s going to be like! As for the model, for me it will be without a Blu-Ray player. I’m a full digital kinda guy! I like the idea of getting my games right when they’re available, without having to move from my couch. (laughs)

Angeline
No, I don’t think I’ll buy it right away; instead of Day One, it’ll be Year One. As for the version I’m going with… Let’s see… The one with Connor’s head on top of it, of course!… Wait… What do you mean it’s not gonna happen?! (laughs)

Ronan
I don’t think I will buy it on the day it’s released; I usally don’t throw myself on new consoles, I’m the kind of guy who waits a little while to see what happens. And anyway, I’ve got a backlog of games to play on the current gen! But I guess I’ll buy the PS5 with the Blu-Ray player, at some point, because I don’t want to have a lot of devices under my TV. It will replace my good old PS4.

Download

So here you have it, our first impressions on the PlayStation 5! Oh, and since we’ve been asked a lot since this presentation if Quantic Dream is working on something for the PS5… The answer is: who knows? (ok, we do know, actually ^^)

# # #
Quantic Dream is a French video game studio that has gained international recognition for the quality of its games. Founded in 1997 in Paris by David Cage, the studio innovates both in the field of artistic and technical domains, to create original interactive experiences based on emotions. Quantic Dream is the inventor of the “Interactive Drama” format, which allows players to change the course of a story through multiple choices, and to face the consequences. Fahrenheit™(aka Indigo Prophecy in North America) is the first game released in this format (2005), followed by three blockbusters developed in partnership with Sony Interactive Entertainment: Heavy Rain™ (2010) Beyond: Two Souls™(2013) and Detroit: Become Human™ (2018). These video games, entirely designed and produced by Quantic Dream, have won more than 250 awards worldwide and have made a significant contribution to the evolution of storytelling in video games. Over the years, Quantic Dream has collaborated with world-renowned talents such as David Bowie, Hans Zimmer, Ellen Page, Willem Dafoe, Clancy Brown, and Jesse Williams. The studio has developed exclusive technologies and original franchises since its creation with the support of millions of players worldwide. Since 2019, Quantic Dream is also a video game publisher. For more information, please visit the official website at http://www.quanticdream.com and download the official press kits here.
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